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RPG maker mode

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RPG maker mode Empty RPG maker mode

Post by Fabian Viking December 13th 2011, 12:43 pm

Its been brought up a few times that I could have the possibility to have some kind of adventure maker within Live Design. Im not really sure where to start, im open for suggestions. Here are some guide lines:
*The maker must start off simple, with new options added during updates. It cant be perfect and have it all from the beginning.
*User friendly!
*Must support multiplayer, both in edit mode and execution.
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Post by Fabian Viking December 13th 2011, 12:44 pm

Eversy:
Could you not make set AI characterisitics, and have people make their own mobs
Attack: Attack always/attack when provoked/peaceful
Flee: Never flee, flee when near death, always flee
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Post by leon_gaming December 14th 2011, 7:18 pm

you could add a thing so you chose how much health the player has as a maximum and what the character will look like when playing (just to help with story telling aspects if someone decided to add story)

i Haven't had the chance to play the almost beta stage of the game (it's not really beta if your just about to finish development) so i don't have a clue if you could add these into the game.

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Post by Fabian Viking December 16th 2011, 4:21 am

leon_gaming wrote:you could add a thing so you chose how much health the player has as a maximum and what the character will look like when playing
Its not impossible. That brings up two problems though, how do I avoid that the player just creates a character made out of one block - which can be confusing for visitors. And how should I do it possible to make animations.
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Post by leon_gaming December 18th 2011, 7:30 pm

Fabian Viking wrote:
leon_gaming wrote:you could add a thing so you chose how much health the player has as a maximum and what the character will look like when playing
Its not impossible. That brings up two problems though, how do I avoid that the player just creates a character made out of one block - which can be confusing for visitors. And how should I do it possible to make animations.

you could make them use the character editor from the pause menu... it's hard to explain but in the lootfest that's public at the moment i would open the pause menu and and viking hats and stuff to the character, you could use that same system to make the characters for the maps in the new lootfest.

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Post by xI MoB BoSS Ix January 18th 2012, 10:31 pm

Maybe you can make a premade character like or just use the one in the lootfest template to use as the base or foundation for the monster. And you could already have animations already added so we can just add our own customization to it and then maybe in the options set what waves you want them to spawn and if possible set the amount that spawn in each wave.

And as for players going to crazy that it doesn't go good with the animation you can maybe just have 3 basic monster sets small medium large and have animations for each so the player could then just add their own modification to which ever set they choose. And if possible make an option to set what projectiles set for certain monsters.

And for the rpg maker use the same 3 basic sets except for humans that you can place at certain spots in your map and have an option to edit a text so when players come up to it they could read it. And you could put in text things like get to the graveyard and get rid of the zombies there or any other quest type missions. With this edit text option you can basically use it for anything ,quest making, story telling, mcdonalds employees lol, and as for quest ideas you can have players receive the quest from 1 npc which can consist of such things as delivering a message to another npc at a far distance fighting off waves along the way.or saving survivors from a condemed city, your imagination is the limit with this rpg maker idea.

And if possible have animations for the human npcs, and it would be nice to maybe be able to set within the build range a basic trail of where you want to it walk or move, this could be usefull to make quests where you can escort a human npc or fight to save one from monsters,.

I also had an idea to make a massive city complete with villagers or workers walking around the city where ever you place them and also to place in houses ,and make it look like a real populated city.

And after completing quests if possible have to where we can place a chest or crate to fill with a certain amount of coins as an reward for completing the quest.

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Post by Spidey January 30th 2012, 9:23 am

perhaps if you had a "add quest" option. In here you could place a marker of sorts, this marker would start the quest off when the player interacts with it presuming the marker is some kind of readable text. Then from there you would place other markers throughout the map as quest checkpoints. The markers could be numbered 1-20. The final marker would stand as the end of the questline.

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