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» Lootfest2 progress
May 14th 2012, 3:58 am by Fabian Viking

» AnimDesign Beta?
May 8th 2012, 6:12 pm by MechaWho

» Update2 progress
May 8th 2012, 3:59 pm by ThatBenderGuy

» Update1 progress
May 5th 2012, 8:38 pm by MENTAL_UN1CORN1

» Spideys Top 5
April 17th 2012, 4:47 am by lipnox88


Update1 progress 5 5 2

Update1 progress

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Update1 progress

Post by Fabian Viking on January 21st 2012, 6:48 am

First topic message reminder :

Hi!

So far I've got the heli and the plane to work.
Added 4 new block types, and letter blocks A-Z and 0-9
Im half way through the reported bugs.
Right now I am trying to make the animation editor crash safe so I can add that.

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Re: Update1 progress

Post by Fabian Viking on February 8th 2012, 5:09 pm

Submitting the game now. I've added a new weapon Cool . Also found out why weapons stuck in the ground sometimes - which been irritating me for a long time.

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Re: Update1 progress

Post by ToxicDeath on February 8th 2012, 6:27 pm

I hope it passes!

i been waiting for update

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Re: Update1 progress

Post by xI MoB BoSS Ix on February 11th 2012, 4:29 pm

How many passes does the update need for peer review

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Re: Update1 progress

Post by Fabian Viking on February 11th 2012, 5:19 pm

8 and I've got 2 so far

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Re: Update1 progress

Post by xI MoB BoSS Ix on February 11th 2012, 6:07 pm

I cant wait see my impatient face Sad

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Re: Update1 progress

Post by Skycaptin5 on February 15th 2012, 12:47 am

Read through and noticed something about a RC ship, are we going to be able to do some intense sea battles?

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Re: Update1 progress

Post by Draco Mashima on February 15th 2012, 12:55 am

Is it almost about to update?!?!!? :C

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Re: Update1 progress

Post by Fabian Viking on February 15th 2012, 2:04 am

If the battle ships are intense can be discussed hehe.
got 3/8 passes now

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Re: Update1 progress

Post by Fabian Viking on February 18th 2012, 3:36 am

Just got failed be course someone didnt like the blue screen when he pulled the memory device. This not a valid fail reason so I filed a complaint against it.

Man I really wanna scream in frustration right now!
Count on another 2-3weeks before its out.

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Re: Update1 progress

Post by xI MoB BoSS Ix on February 20th 2012, 11:21 pm

doesn't that happen on other games , I mean it makes sense for it to get a blue screen if you pull the memory, plus who would pull it out if the game is using the memory? I'm not understanding why they would fail it because of this.

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Re: Update1 progress

Post by Fabian Viking on February 21st 2012, 2:33 am

There are rules about the game should never crash, but blue screen is OK. They did wrong, but Microsoft wont care, so I just have to wait for my next chance.

I fixed the pull MU crashes, just to get rid of people failing it by mistake. I've add a FP view and right now I am redoing the block generator, in hope that the game should go much smoother.

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Re: Update1 progress

Post by xI MoB BoSS Ix on February 21st 2012, 10:03 am

Yea I was thinking microsoft wouldn't do anything about it. Hope there not failing it just to fail it like a troll r something. Fp would be nice to be able to see in small spaces

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Re: Update1 progress

Post by Fabian Viking on February 22nd 2012, 2:23 am

I've come pretty far in improving the map generating.

Still some work left but its starts to look like something..

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Re: Update1 progress

Post by Fabian Viking on February 26th 2012, 3:11 am

Im able to repost the game today, finally!
Fixed the stupid things they failed me for. Made some polish to the FP-view, also works with RC toys now. Replaced the button help with a better help system.

I started to work on a test port for PC, the tricky part is the network, but I've made some progress on that. Will set up a server that everybody can join then later.

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Re: Update1 progress

Post by Fabian Viking on February 27th 2012, 2:39 am


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