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Update1 progress - Page 2 EmptyMarch 18th 2014, 9:10 pm by vergejaedi

» Piranha 3d Dvdrip
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Update1 progress - Page 2 EmptySeptember 15th 2013, 5:30 pm by MasterHalo937


Update1 progress

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Update1 progress - Page 2 Empty Update1 progress

Post by Fabian Viking January 21st 2012, 8:48 am

First topic message reminder :

Hi!

So far I've got the heli and the plane to work.
Added 4 new block types, and letter blocks A-Z and 0-9
Im half way through the reported bugs.
Right now I am trying to make the animation editor crash safe so I can add that.
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Post by Fabian Viking February 1st 2012, 4:54 pm

The update just failed review:
Loss of active control
1. Start the game with gamepad 2 and a local profile signed in.
2. Start the creation mode.
3. Select Letter blocks
4. Loss of control (you have to switch to gamepad 1 to gain control)

Game hangs with information box (Repaired corrupt save file) and you lose the control
1. Start the game with gamepad 2 and a local profile signed in.
2. Create a new world and play for some seconds.
3. Sign out the profile with the Xbox guide.
4. Information box that says "Repaired corrupt save file" and you can not do anything from here (you have to switch to gamepad 1 to gain control).

I will have to wait one week before I can review again. I'll see if I can add some more weapons.
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Post by xI MoB BoSS Ix February 1st 2012, 5:14 pm

Oh well 1 week won't hurt , also when it does release how would we spawn the undead we create with animaker. Plz explain

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Post by xI MoB BoSS Ix February 1st 2012, 5:34 pm

Also can we have a shooting weapon like the ones attached to the car toy but as a gun that we can use ourselves, also can our toys pick up coins , this would be good

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Post by Fabian Viking February 2nd 2012, 8:46 am

The animator wont have any use in this version, but I plan to add some.
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Post by Fabian Viking February 7th 2012, 12:58 pm

Resubmission tomorrow, I think I will have the time to add a new weapon.

My new job is pretty slack, will have more spare time than I thought.
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Post by Fabian Viking February 8th 2012, 7:09 pm

Submitting the game now. I've added a new weapon Cool . Also found out why weapons stuck in the ground sometimes - which been irritating me for a long time.
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Post by ToxicDeath February 8th 2012, 8:27 pm

I hope it passes!

i been waiting for update
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Post by xI MoB BoSS Ix February 11th 2012, 6:29 pm

How many passes does the update need for peer review

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Post by Fabian Viking February 11th 2012, 7:19 pm

8 and I've got 2 so far
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Post by xI MoB BoSS Ix February 11th 2012, 8:07 pm

I cant wait see my impatient face Sad

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Post by Skycaptin5 February 15th 2012, 2:47 am

Read through and noticed something about a RC ship, are we going to be able to do some intense sea battles?

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Post by Draco Mashima February 15th 2012, 2:55 am

Is it almost about to update?!?!!? :C

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Post by Fabian Viking February 15th 2012, 4:04 am

If the battle ships are intense can be discussed hehe.
got 3/8 passes now
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Post by Fabian Viking February 18th 2012, 5:36 am

Just got failed be course someone didnt like the blue screen when he pulled the memory device. This not a valid fail reason so I filed a complaint against it.

Man I really wanna scream in frustration right now!
Count on another 2-3weeks before its out.
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Post by xI MoB BoSS Ix February 21st 2012, 1:21 am

doesn't that happen on other games , I mean it makes sense for it to get a blue screen if you pull the memory, plus who would pull it out if the game is using the memory? I'm not understanding why they would fail it because of this.

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Post by Fabian Viking February 21st 2012, 4:33 am

There are rules about the game should never crash, but blue screen is OK. They did wrong, but Microsoft wont care, so I just have to wait for my next chance.

I fixed the pull MU crashes, just to get rid of people failing it by mistake. I've add a FP view and right now I am redoing the block generator, in hope that the game should go much smoother.
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Post by xI MoB BoSS Ix February 21st 2012, 12:03 pm

Yea I was thinking microsoft wouldn't do anything about it. Hope there not failing it just to fail it like a troll r something. Fp would be nice to be able to see in small spaces

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Post by Fabian Viking February 22nd 2012, 4:23 am

I've come pretty far in improving the map generating.
Update1 progress - Page 2 LF_ssao_screen
Still some work left but its starts to look like something..
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Post by Fabian Viking February 26th 2012, 5:11 am

Im able to repost the game today, finally!
Fixed the stupid things they failed me for. Made some polish to the FP-view, also works with RC toys now. Replaced the button help with a better help system.

I started to work on a test port for PC, the tricky part is the network, but I've made some progress on that. Will set up a server that everybody can join then later.
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Post by Fabian Viking February 27th 2012, 4:39 am

Update1 progress - Page 2 Screen5
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Post by Fabian Viking February 29th 2012, 5:45 am

The game failed again Sad , someone figured out that joining the game with parental restrictions will crash the game.
My new job ends this week, will get a few days to polish the game a bit more before the update. Will fix some misses with the trial version, and go through the split screen. Maybe could try to fix the color leak on the blocks, that look really horrid.

Got myself a new homepage URL
www.vikingfabian.com
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Post by Fabian Viking March 2nd 2012, 5:13 pm

Added doors and new terrain types, working on villages.
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Post by Fabian Viking March 4th 2012, 12:42 pm

Update1 progress - Page 2 Lfd_vi11
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Post by Frankpetrov March 4th 2012, 12:54 pm

That looks awesome.

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Post by acewingman March 4th 2012, 3:20 pm

Love all the new features!

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