crash report

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crash report

Post by Frankpetrov on March 3rd 2012, 9:10 pm

0U:NullReference Exception NW 25|14
Network.Session.get_HostStaticIndex(
Network.Session.BeginWritingPacketToHost(
Map.DataChunks.Screen,RequestChunkData(
Map.DataChunks.Screen.ReRequest(
Map.World.OpenScreenesUpdate(
Map.World.OpenScreen2(
Map.Worl.TimeUpdate(
PlayState.Time_Update(
Engine.Update.MainUpdate(
MainGame.Update(
Microsoft.Xna.Framework.Game.Tick(
Microsoft.Xna.Framework.Game.HostIdle(
Microsoft.Xna.Framework.GameHost.OnIdle(
Microsoft.Xna.Framework.XboxGameHost.RuneOneFrame(
Microsoft.Xna.Framework.XboxGameHost.Run(
Microsoft.Xna.Framework.Game.RunGame(
Microsoft.Xna.Framework.Game.Run(
Program.Main(

A lot to type there but thats it. and it seems to be my entire game now cause no matter if i use an old world or a new world or a new world on a different memory unit, it still becomes corrupt and gives this error.

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Re: crash report

Post by Fabian Viking on March 4th 2012, 5:40 am

Thank you! This bug is already fixed, you can see it in the "Known bugs" list. Hopefully they let my update through soon - in the meantime Im gonna keep adding cool stuff, made villages in the game yesterday. Take care!

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Re: crash report

Post by Frankpetrov on March 4th 2012, 4:54 pm

Fabian Viking wrote:Thank you! This bug is already fixed, you can see it in the "Known bugs" list. Hopefully they let my update through soon - in the meantime Im gonna keep adding cool stuff, made villages in the game yesterday. Take care!
I'm curious now. They don't let you push an update through whenever you want to?

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Re: crash report

Post by Fabian Viking on March 4th 2012, 6:06 pm

No, 8 others XBOX devs must approve the game - following a long list of rules. Don't wanna say to much, but some members can be a bit vengeful and nit picky.

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Re: crash report

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