How it works

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How it works

Post by Fabian Viking on October 27th 2011, 1:25 am

You can create and share voxel creations on your PC

You can share creations here by pasting the save code into the forum, here is an example (its a zombie boss):
15*23*15
"0*1284*44*3*0*2*44*3*0*8*44*3*0*2*44*3*0*8*44*1*50*2*0*2*50*2*44*1*0*296*47*8*0*8*50*8*0*7*50*10*0*6*50*6*44*3*50*1*0*6*50*6*44*3*50*1*0*6*44*10*0*7*44*1*50*2*0*2*50*2*44*1*0*9*50*2*0*2*50*2*0*27*14*1*0*64*50*2*0*156*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*1*44*1*50*6*44*1*50*1*0*6*50*1*44*1*50*1*11*4*50*1*44*1*50*1*0*7*44*1*50*1*29*1*0*3*50*1*44*1*0*59*50*2*0*156*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*6*50*3*14*4*50*3*0*6*50*1*44*1*50*1*29*1*0*3*50*1*44*1*50*1*0*8*50*1*0*4*50*1*0*10*50*1*0*4*50*1*0*10*50*1*11*4*50*1*0*10*50*6*0*10*50*1*17*1*50*2*17*1*50*1*0*11*28*4*0*91*44*2*0*2*44*2*0*26*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*3*50*2*0*1*50*10*0*1*50*4*0*1*50*1*44*1*50*1*14*4*50*1*44*1*50*1*0*1*50*2*0*5*50*1*14*4*50*1*0*10*50*1*14*4*50*1*0*10*50*6*0*10*50*6*0*10*50*6*0*10*28*6*0*10*28*6*0*74*44*2*0*2*44*2*0*10*47*2*0*2*47*2*0*10*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*3*50*18*0*1*50*1*44*1*50*6*44*1*50*1*0*1*50*2*0*5*50*6*0*10*28*6*0*10*28*6*0*9*50*1*28*6*50*1*0*9*28*6*0*10*28*6*0*10*28*6*0*74*44*2*0*2*44*2*0*10*47*2*0*2*47*2*0*10*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*3*50*2*0*1*50*10*0*1*50*4*0*1*50*1*44*1*50*6*44*1*50*1*0*1*50*2*0*5*50*6*0*9*28*8*0*9*28*6*0*10*28*6*0*10*28*6*0*10*28*6*0*10*28*6*0*106*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*3*50*20*44*1*50*6*44*1*50*4*0*5*50*6*0*9*28*8*0*9*28*6*0*10*28*6*0*10*28*6*0*11*28*4*0*123*47*6*0*9*47*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*4*50*14*0*2*50*3*44*1*50*6*44*1*50*3*0*22*28*6*0*10*28*6*0*11*28*4*0*12*28*4*0*12*28*4*0*138*47*8*0*8*50*8*0*7*50*10*0*6*50*10*0*6*50*10*0*6*44*10*0*6*50*10*0*6*50*10*0*6*50*10*0*7*44*1*50*6*44*1*0*25*28*6*0*10*28*6*0*217*50*8*0*8*50*8*0*8*50*8*0*8*44*8*0*8*44*1*50*6*44*1*0*8*44*1*50*6*44*1*0*8*4 4*1*50*6*44*1*0*932",

The code isn't sensitive for spaces if you wanna make it change row like I did here.

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Re: How it works

Post by bob on October 30th 2011, 3:58 pm

Also for anyone who may be interested, the creations you make with this can actually be included in the game. So if you were to create something really cool with it, Fabian might just use it in LF:LD
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Re: How it works

Post by connor A.K.A bambi on January 14th 2012, 6:09 am

umm...i was working on a new character, and this happened. is there something i should be avoiding?

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Re: How it works

Post by Fabian Viking on January 14th 2012, 6:48 am

This is PC version right?
Looks like you found some material that wasn't prepared by the game, so dont use that color again.

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Re: How it works

Post by connor A.K.A bambi on January 14th 2012, 6:52 am

finished my skeleton type archer thing. sorry if im a pain haha

tried to save.

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Re: How it works

Post by Fabian Viking on January 14th 2012, 8:01 am

I think Im gonna add the animation editor in next update, so people can help me out with new characters

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Re: How it works

Post by ToxicDeath on January 14th 2012, 8:34 am

Wait like make them or design them?

Fedoras would be amazing!
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Re: How it works

Post by Fabian Viking on January 14th 2012, 4:04 pm

Have an editor to design the characters and animate them, just to easy to crash right now.

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Re: How it works

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